The Imprint
The Imprint
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Build a Literary Publishing House That Shapes Culture The Imprint is a management sim and tycoon about the power of the written word. You are a writer who chooses to go independent — and from that first manuscript, you build a publishing house that will define an era. Discover hidden talent from a towering slush pile, negotiate for the manuscripts that will make careers, and watch your books ripple through a living literary world that remembers everything you publish. You Will Always Know Why Every success and every failure is explained. After each book, a named critic character — the pretentious literary columnist, the populist genre reader, the sarcastic blogger — tells you exactly what worked and what failed. A Democracy 4-style causal graph shows you every arrow of influence: why a book sold, why an author's reputation grew, why a cultural trend shifted in your favour. No opaque scoring. No guessing. No spreadsheet required. Talent Discovery Like Football Manager The slush pile arrives every week — hundreds of unsolicited manuscripts, most ordinary, a few extraordinary. Your editors read them and file reports. A junior reader sees "promising thriller." A senior editor with a sharper eye sees "exceptional dialogue, shallow worldbuilding, author with three agencies behind them — high ceiling, high risk." Discover hidden attributes. Spot a debut novelist before anyone else does. Watch them grow into a legend under your mentorship — or lose them to a better offer the day before they break out. A Living Catalog — Your Strategic Deck Books don't vanish after release. They accumulate readers, reputation, and licensing value. A bestseller from five years ago generates backlist income, forms a series, or sells as a film option for multiples of its original advance. Three strong crime novels create a "crime expertise" brand that lifts the entire imprint. Sometimes the best decision is to reject a manuscript — because diluting your catalog is exactly as dangerous as diluting a deck in Slay the Spire. Curate deliberately. Prune strategically. Build something that outlasts any single book. Art vs Commerce — A Systemic Tension Do you chase prestige and literary prizes, or volume and bestseller lists? The choice isn't a slider — it's woven into every decision. A celebrity wants you to publish their mediocre memoir (guaranteed bestseller). Your literary authors threaten to walk. A government wants to ban your bestselling novel. Fighting costs money. Backing down costs reputation. The publishing house you build is a statement — and every statement has consequences. Key Features Transparent simulation — a causal graph explains every outcome; named critic characters deliver readable post-release breakdowns after every book Football Manager-style manuscript scouting — hidden author attributes, editor evaluation reports, competitive manuscript auctions Living IP catalog — books find audiences organically and spread through culture; backlist income, BookTok virality, literary prize campaigns compound over years Dynastic legacy — five Legacy Tracks, Splendor levels from Unknown Press to Cultural Landmark, succession system Dynamic literary ecosystem — cultural trends, genre saturation cycles, trend eras from classical print to the BookTok platform age Procedurally generated literary world — named critic personalities, dynamic book reviews, cover blurbs, and synopses generated from hand-crafted grammar systems; no two publishing careers play the same Progressive disclosure — start with three creative axes and one reader segment; complexity reveals itself as a milestone to celebrate, not a tutorial to survive Rights and licensing system — sell film options, negotiate translation rights territory by territory, manage a media cascade from hardcover to ebook to audiobook Early Access The Imprint is in Early Access. The core publishing loop — receive manuscripts, evaluate talent, publish books, track your sales curve, reinvest — is playable from start to finish. Three literary eras, causal graph visualization, talent scouting, manuscript auctions, and the Publisher's Desk are all present. The Legacy system, full five-segment reception model, BookTok virality, literary prizes, dynastic succession, and Steam Workshop support are coming during Early Access. Development updates ship on a regular schedule. Your feedback shapes what arrives next. Price will increase when the game leave Early Access

PC
发布时间
2026年11月
PC
2026年11月
游戏时长
未知
游戏类型
官方中文
不支持
制作发行
WOJTECH
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配置需求
  • 最低配置
  • 系统
    Windows 10 64-bit
  • CPU
    Intel Core i5-4460 / AMD Ryzen 3 1200
  • 内存
    4 GB
  • 显卡
    NVIDIA GTX 750 / AMD R7 360 (DirectX 11)
  • DX
    DirectX 11
  • 硬盘
    1 GB
  • 推荐配置
  • 系统
    Windows 11 64-bit
  • CPU
    Intel Core i7-6700 / AMD Ryzen 5 1600
  • 内存
    8 GB
  • 显卡
    NVIDIA GTX 1060 / AMD RX 580
  • DX
    DirectX 11
  • 硬盘
    1 GB

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