
You are not Customer Support. You are the Saviour of Monarch. This is a story-driven interactive narrative game told entirely through messages, group chats, internal tools, and digital artifacts. You play as a support agent inside a chaotic online gambling platform, navigating corporate absurdity, moral compromise, and personal burnout as the system around you slowly collapses. What begins as a job quickly turns into a descent through exploitation, paranoia, and responsibility—where every message matters, and every choice pulls you closer to an unavoidable end. Gameplay Overview Genre: Interactive Narrative / Psychological Satire Perspective: Text-based, message-driven gameplay Playtime: ~3–5 hours (single playthrough) Structure: Linear story with reactive dialogue choices Input Style: Messaging decisions, responses, investigations, and moral choices You interact with: Internal company chats Private DMs Support tickets Developers, executives, and contractors Legal threats and ethical dilemmas Your responses shape how characters treat you, what information you uncover, and how events escalate. Each task pulls you deeper into a scene where no one actually knows what they’re doing — but everyone claims they do. You're not here to win, you're here to maintain order. Only then can you be the Saviour of Monarch.