
How it works: Each round, a judge reveals a prompt card Players submit the funniest or darkest answer card The judge picks a winner, first to 7 (or more) points wins Judge cards introduce secret rules that change how the round is scored Power-ups let you steal cards, skip turns, sabotage opponents, and more Features: Online multiplayer for 3–6 players Gothic and a problematic deck Gothic visual style with atmospheric audio Power-up system that keeps every round unpredictable Secret house rules revealed only at game end Dark humor. Questionable decisions. No regrets.