
Run. Fall. Rise again. NEVEREND is a first-person parkour game where time is your only enemy. No combat, no enemies. Just you, your momentum, and a stopwatch that knows no mercy. Each level is a vertical cathedral designed to be traversed fast, clean, and ruthlessly. ◆ Movement ◆ Wall-jump with momentary acceleration and FOV kick — every wall becomes a springboard. Coyote jump — a window of grace after leaving a ledge, because pixel-perfect precision shouldn't kill your flow. Preserved Momentum on all combos — your mistakes and your flashes of genius stay visible on screen. ◆ Speedrun-first ◆ Millisecond timer always visible, managed code-side with anti-speedhack validation (comparing engine time vs. system clock). Instant RETRY (R key) — no menus, no waiting. Tuned Run-feel: accelerated gravity on falls, FOV kick on launch, speed vignette on wall-jumps. ◆ Competition ◆ Level Leaderboards: Top 10, your personal best, and the Steam names of those right ahead of you. Cumulative World Ranking based on a point scale ($10,000$ for 1st place, decreasing down to the 1000th). Global Ranking on the home screen — Top 20 + your own line, no matter where you stand. Anti-cheat: Artificially accelerated runs are rejected; the rankings remain pure. ◆ For whom? ◆ If you loved the timing of Mirror's Edge, the pressure of a PB in SUPERHOT, or the cold rage of Trackmania on a nightcore loop — you are home. If you’re looking for a quiet, narrative game, look elsewhere. NEVEREND doesn't hold your hand, gives you no reason to run, and throws you naked against the clock. ◆ Features ◆ First-person, keyboard/mouse controls (fully rebindable). Adjustable FOV up to 150°. Spatial Audio (ambient music + SFX synchronized to your actions). Steam Integration: Persona name in leaderboards, persistent runs. No microtransactions. No paid DLCs planned. "The ground is not your enemy. The wall is not your enemy. You, in a fraction of a second, will be your own enemy."