
Summary This is a narrative-driven adventure game in which you dive into another’s nightmare and intervene in the source of the anomaly. As Homura, a hunter, you explore the dreams of a girl who has lost her memory. Story In the forbidden lands, Orochi was slain. It was something that had happened time and again in this world — or so it was supposed to be. When the hunter Homura struck off its head, the corpse did not vanish. Instead, a girl appeared. She was alive — but remembered nothing, not even her name. Abandoning her would have ended it all. But Homura chose otherwise. To restore the girl’s lost memories, he chooses to enter her dreams — to walk through a world shaped by memory and search for the source of the nightmare. Yet once inside, Homura faces a single dilemma: to end the nightmare — or to let it remain. The scenes witnessed in the dream quietly begin to overlap with reality. Key Features / Gameplay Narrative adventure (visual-novel style): story progression through dialogue and scenes. Dream Analysis (3D dungeon exploration / no combat): first-person exploration through a maze-like dream world. Exploration + environmental puzzles: find clues, triggers, and mechanisms to open the way forward. In-game map available: check your position while exploring. Each Dream Analysis run takes ~5–10 minutes: a short loop alternating between story and exploration. Player choices: choices appear at key moments (details are revealed within the story).