
"HardLuck" is a 100-player turn-based Battle Royale where dice decide your fate. Roll, move across a shrinking grid arena, grab weapons and gear, aim & fire all in simultaneous timed turns. Outsmart, out-position & outlast 99 rivals. Just sharp Strategy with Lucky rolls. "Fight your enemies, Fight your HardLuck" The last player standing wins. No twitch aim. No ping advantage. Just positioning, timing, and the roll of the dice ROLL - Each turn begins with a Dice (d6) roll (1-6 steps). MOVE - Choose a cardinal direction and commit. Your move locks in simultaneously with 99 other players. Land on the same tile? Dice-off - highest roll wins, loser gets bumped and takes damage. LOOT - Auto-collect weapons, health packs, grenades, traps, and tactical gear scattered across the grid. 15 unique pickups - each changes how you play. AIM & FIRE - After moving, you get 15 seconds to aim your weapon and fire at enemies in range. Sniper from 10 tiles away? Shotgun at point-blank? Toss a Molotov to create a fire zone? Your call. SURVIVE - The arena shrinks every few turns. Players are eliminated. Repeat until one remains. WEAPONS Pistol - 25 dmg, 5 range. Reliable sidearm. Shotgun - 50 dmg, 3 range. Devastating up close. Sniper - 80 dmg, 10 range. One shot, one kill potential. Bow & Arrow - 35 dmg, 7 range. Silent and deadly. Flamethrower - 30 dmg, 2 range. Short-range scorcher. THROWABLES Grenade - 40 dmg AOE. Hits target tile + 4 adjacent tiles. Molotov - Creates a fire zone dealing 15 dmg/turn for 3 turns. DEPLOYABLES Landmine - Place on your tile. 60 dmg when an enemy steps on it. Trap - Place on your tile. Stuns enemy for 1 full turn. CONSUMABLES Health Pack - Restore 30 HP instantly. Shield - Gain 50 bonus HP (overheal). Speed Die - Add +3 to your current roll. Cloak - Go invisible for 1 turn. Enemies can't target you. Teleport - Instantly jump 3 tiles in any direction. Double Roll - Next turn: roll 2 dice, keep the highest. Procedurally generated grid with obstacles and cover Shrinking danger zone forces players inward Items spawn across the map and refresh every 6 turns 100 players drop in - bots seamlessly fill lobbies so matches are always instant and always full Unlike traditional Battle Royale, "HardLuck" rewards positioning over aim. Every fight is a calculated risk: Should you rush toward loot or stay in cover? Do you burn your Teleport to escape or save it for the endgame flanking? Place a Landmine and bait enemies toward it? Cloak up to survive the shrinking zone unnoticed? The dice add chaos. Your decisions add skill. The combination creates moments you'll want to tell people about. 15 Unique Pickups - Weapons, traps, throwables, and tactical items Simultaneous Turns - Everyone acts at once. Pure unpredictable chaos Shrinking Arena - Forces confrontation, rewards aggressive play Turn-Based Combat - Think before you act. No twitch skills needed Spectator Mode - Watch the action as a floating ghost after death Low-Poly Vibrant Art - Stylized neon aesthetic, runs on anything