
You wake up in your hotel room and open the door expecting the short walk to the lobby, but instead find yourself in the hallways that never seem to have an end, as if you've slipped into a place you shouldn't have. Procedurally generated sequence of halls and rooms. Each run generates a sequence of halls and rooms to be traveled forward. Once you’ve gone far enough, going back isn’t guaranteed to take you where you came from. Random Events Occasionally, you might hear things from your surroundings or see lights acting up. A knock from a nearby room, footsteps behind you, a door opening somewhere out of sight. Sometimes it's just that, and sometimes it might be something following you.