
What is a home? The safest place — or at least, that is what it is for Camila… In this psychological horror and interactive narrative experience, you play as Camila, a child wandering through a house shaped by memories, cracks, and scars that are not always visible. The story unfolds through exploration, symbolism, and environmental narrative, inviting the player to interpret events and piece together a fragmented truth. Nothing is shown directly. Everything is felt. This project was born from the desire to explore psychological horror from an emotional perspective. This experience seeks reflection — not shock value. ⊙ Narrative-focused walking simulator ⊙ Symbolic and environmental storytelling ⊙ Unsettling and oppressive atmosphere ⊙ 3 different endings with multiple interpretations ⊙ Minimalist and disturbing visual style ⊙ Psychological horror centered on emotion rather than jump scares