
Dawn of Irkalla is a 4 player co-op horror stealth dungeon-crawler where you have no weapons and no way to fight back. Build your deck, unlock skills, scavenge vital items, and race against the clock to retrieve artifacts for a shadowy government agency. Your survival depends on it. Meticulously handcrafted dungeons: Master the dungeons we hand crafted for you. We believe hand made dungeons are way more fun compared to boring, tedious procedurally generated levels. You cannot fight back: the monsters in these dungeons cannot be killed. Learn their patterns, use stealth, and stay out of sight. Your only tools are your wits and your deck of cards. Deck-building and progression: construct and refine your deck as you explore, develop your character through a skill tree, and find a playstyle that fits how you play. Loot and craft: scavenge the dungeon for loot to craft powerful upgrades. Secrets and hidden areas: the dungeons reward the curious, and those who look hard enough will start to uncover the truth behind the agency and what was never meant to be found. Powerful permanent rewards: solving secrets changes the way your play by permanently changing the dungeon to unlock even more possibilities. Learn the truth: the Agency wants the artifacts. You just want the truth. Something is buried deep in these dungeons. Artifacts of unknown origin and unknown power. The agency you work for wants them badly enough to send you in. Solo or co-op play: descend alone or bring up to 4 players into the depths. Voice chat: strategize in real-time with proximity and global voice chat in game. Deck and character synergies: cards and characters synergize with each other. Playing with friends unlocks possibilities that just aren't possible when playing solo.