
FREE PLAYTEST INFORMATION: 100% free to play the game in the playtest Sign-up to register to play a trial version of the game Offline modes will be available with a selected portion of the characters Playtests will only be available for select days; follow our social media sites for the latest updates Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games. 8 characters each with their own special moves, combos, a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time Offline modes of: Versus mode vs AI Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls) 20 Combo Trials for 7 of the playable characters Team battle system: Supporting up to 4 players (1v1, 2v2, or even 1v2) Each team selects a Gem to help aid them. There are currently 3 Gems: Havoc Gem = high damage Gravity Gem = strong control and positioning Aegis Gem = anti-projectile Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK" Online lobby functionality with Steam API supporting actions such as: Creating public and private lobbies Sending and accepting invites from Steam chat Searching for public lobbies Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers) Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more) 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time