Deep in Enemy Territory
Deep in Enemy Territory
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***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA*** Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game. PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to: Help us balance our game Assist with testing Support our team Help shape the game with feedback What is Deep in Enemy Territory? Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory. Taking inspiration from the likes of Oregon Trail, and Organ Trail, with an all new perspective and take on the genre! Deep in Enemy Territory is my attempt at making an Oregon Trail inspired game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls. If you love Oregon Trail or TTRPGs, you are absolutely going to love Deep in Enemy Territory. How do you win in Deep in Enemy Territory? To win in Deep in Enemy Territory, the player must get back to their main operating base safely. Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard. Current Features 5+ character classes 20+ unique encounters 10+ stats 15+ unique Skills Skill checks and dice rolling, inspired by my favourite TTRPGs Travel using different vehicles you obtain on your journey Simple inventory system Health system, showing individual injuries Encounters that utilize your current skills and stats! Weather, terrain, and enemy density that affects how quick you can move! Planned Features Mini games for fishing, hunting, cooking etc Steam achievements Leaderboards Cloud Saves More unique encounters Controller support What I am asking from my early adopters First of all, thank you so much for your interest in my game. I want the community to be involved in making this a great game, and a worth successor of Oregon Trail. We will actively communicate together on the Steam Forums, as well as a Discord. Pricing We believe in fair pricing. With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise. Use of AI AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art. Claude Code was used to assist in programming. A promise on updates We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.

PC
发布时间
2025-11-20
PC
2025-11-20
游戏时长
未知
游戏类型
官方中文
不支持
制作发行
CowDogGames
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配置需求
  • 最低配置
  • 系统
    Windows 7/10 (64-bit)
  • CPU
    I3 2nd Gen
  • 内存
    4 GB
  • 显卡
    Intel HD 4000
  • 硬盘
    500 MB
  • 支持 VR:
    Not supported
  • 推荐配置
  • 系统
    -
  • CPU
    -
  • 内存
    -
  • 显卡
    -
  • 硬盘
    -
  • 支持 VR:
    -

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