
A Massive Toy Soldier Real-Time Strategy Experience Plastic Conflict is a real-time strategy game set in a world of toys, insects, and miniature lives locked in endless conflict. You command a faction of toy soldiers, starting from a single headquarters and expanding outward across massive environments that transform everyday locations into towering battlefields. From large-scale RTS command to seamless third-person direct control, Plastic Conflict lets you wage war from above and then instantly step into the boots of a single soldier to fight on the ground, in the air, or inside armored vehicles. Whether you’re managing armies, piloting aircraft, or holding the line behind a machine gun, the battlefield is always alive. CORE RTS GAMEPLAY — BUILD, EXPAND, CONQUER At its heart, Plastic Conflict delivers a full-featured real-time strategy experience. You begin with a headquarters, expand your base, capture resource points scattered across the map, and outmaneuver enemy factions racing to do the same. There is no artificial unit cap. Your army grows as large as your economy and defenses can support. Build research facilities to unlock stronger units, fortify your territory with bunkers and trench systems, and push outward to dominate the map. Every match is a constant balance of expansion, defense, and aggressive pressure. ADVANCED AI & A LIVING WARZONE Enemy factions are not static or passive. Advanced AI commanders actively explore the map, capture territory, construct bases, and adapt to threats. They build trench networks, defensive positions, and layered fortifications to protect key areas. AI factions don’t just fight the player — they fight each other. Raids, counterattacks, defensive holds, and full-scale assaults unfold across the battlefield, creating a constantly evolving warzone where no two matches play the same. CREATURES, CRITTERS & NEUTRAL THREATS The battlefield is not yours alone. Neutral creatures roam the world, from ants and cockroaches to spiders, toads, and ravens. These creatures can be hunted for resources, but they are dangerous and unpredictable, attacking any faction that strays too close. In some modes, these creatures become the primary threat, swarming bases and testing your defensive planning. They add constant tension and chaos to the battlefield, forcing players and AI alike to adapt. UNIT VARIETY - INFANTRY, ARMOR & AIR POWER Plastic Conflict features a diverse roster of military units designed for tactical depth and combined-arms warfare. Infantry includes riflemen, scouts, snipers, engineers, and anti-tank specialists. Engineers construct bases, defenses, and trench systems while frontline units automatically entrench when left idle. Heavy armor units such as tanks and APCs bring firepower and protection to the battlefield, while troop transports carry soldiers directly into combat zones. In the skies, helicopters, fighter jets, bombers, and carrier aircraft provide air superiority and devastating strike capability. AIRBORNE ASSAULTS & PARATROOPERS Airborne warfare plays a critical role in Plastic Conflict. Paratroopers can be launched directly from your base and dropped anywhere on the map, allowing you to strike behind enemy lines, capture key objectives, or reinforce critical positions. From World War II–era fighters to bombers and transport planes, air units give you unmatched flexibility and tactical surprise. DIRECT CONTROL MODE — BECOME THE UNIT At any moment, you can take direct control of any unit in your faction. Seamlessly switch from RTS command to third-person control to fight as infantry, drive tanks, pilot aircraft, or assist construction as an engineer. Fly jets across the map, man a machine gun to defend your base, scout enemy territory on foot, or personally lead an assault from inside an armored vehicle. This hybrid RTS and action system allows you to experience the battlefield at every scale. MASSIVE MAPS & TOY-SCALE WORLDS The Alpha version of Plastic Conflict launches with up to 12 large maps, each set in environments that feel enormous from a toy’s perspective. Battle through malls, backyards, sandpits, hangars, toy cities, and more — all designed to emphasize scale and verticality. As you move between RTS view and direct control, familiar objects become towering landmarks, reinforcing the sense of fighting a war inside a miniature world. GAME MODES AT ALPHA LAUNCH Skirmish Mode Classic RTS battles against AI or other players, with full base-building, economy, and warfare systems. Survival Mode Defend your base against escalating waves of creatures and enemies, testing your defensive layouts and endurance. Gauntlet Mode A high-stakes challenge mode where each mission becomes harder than the last. There are no saves. If you lose, you must restart from the previous mission — no retries, no shortcuts. MULTIPLAYER & SAVE SYSTEMS Plastic Conflict supports multiplayer skirmishes with up to eight factions, offering the same depth and systems found in single-player matches. Advanced AI factions can be mixed into multiplayer games to create large-scale battles filled with chaos and shifting alliances. Save functionality allows you to pause and continue long RTS matches at any time. CUSTOMIZATION & PLAYER IDENTITY Every faction belongs to the same toy army — but each commander chooses their own identity. Customize your army’s colors from a wide selection, allowing dozens of visually distinct factions to clash on the battlefield.