
Ball Bulét is an isometric Bullet Hell in which a girl searches for revenge fighting armed security guards with....a bouncing ball?!? Perform ricochet with your spherical weapon against walls and enemies; Reach the top of the company’s headquarter’s skyscraper and talk with the CEO who’s ruining your career. She fights...with a ball?! Your only weapon is the Sphere(TM), a simple ball capable of bouncing against every surface without taking damage, fused with a special magnet that lets it float on air and come towards you when you switch the magnet on your arm. Why did you invent it? Not sure, and this is probably why the company fired you, taking all your old projects with it....except one they considered “useless” and that will determine their end. They knew you were coming Crashing against the entrance with a hover car is not the stealthiest way to infiltrate, but sure it’s the coolest!! The security guards had green light to shoot on sight, and all units were set to max alert from that coward of a CEO. Fight against unusual enemies that will not go easy on you. Evade rockets, jump over lasers, dodge sniper shots, duel against Cyber Samurais, and get revenge on your ex-employer for stealing all you worked on. It’s not just a ball... Get your Sphere(TM) some treats for its good work! Search for the power-ups scattered across the map and surprise your enemies with special attacks combining those powers with your aim. Reach the top Reach the last floor of this titanic skyscraper, explore the offices, and the laboratories, or take a break at the company’s sauna. Behind the scene Ball Bulét started in the spring of 2022 as a school project from the students of AIV(Italian videogame academy), an academy for those who want to specialize their ability in the Game Industry. Students of different courses (GameDesign, 3DArt, Animation, Programming) worked together to build a game that inspired many more to come and join. AIV is trying to give visibility to the talented and successful students who worked in Ball Bulét to help them start a career in the industry. In order of “Team join” here is the team and their major contributions over 2+ years: Roberto “RobZot” Zotta - Lead ProjectManaging/GameDesign/UI/Coding Gianluca “Giax” De Simone - Lead 3DArt/Rigging Adriano Soldati - 3DArt Filippo Cassini - Lead LevelDesign/ArtDirection Filippo Riccò - GameDesign/LevelDesign Michelangelo Ottaviani - LevelDesign Simone Barone - Lead Animation&Rigging Edoardo Altaluce - GameDesign Lorenzo Lezzi - GameDesign Lorenzo “Nain” Tomasetta - LevelDesign Davide Carotti - VFXArt Riccardo De Palma - SoundDesign Francesco Melchiorre - SoundDesign Roberta Di Gioia - Lead VFXArt