
3D Life is a game of cellular automata that generate endless patterns from a few simple rules. Cells live or die based on the number of live neighbors. Too many cells nearby, a cell is overcrowded. Too few, it is underpopulated. Empty cells come to life if they have a certain number of live neighbors. From these rules evolve a multiplicity of forms that grow, blink, and glide through mathematical space. The behavior of each rule set is unique. Use your stopwatch to control the flow of time: start and stop cell movement, slow down or speed up gameplay. Use your flashlight to generate cells in three ways: randomly, frozen until discovered by the algorithm, or spaceships. Spaceships are cell patterns which move on their own, repeating after a number of generations. They can be created in any direction and orientation. This game is VR-only for SteamVR-compatible headsets and motion controllers. Key Features 14 rule sets, each with their own unique patterns and behavior 23 spaceships 20 million+ cells Start, stop, and control speed of play Supports play areas up to 8 x 8 meters (26 sq. ft.) Photosensitivity Warning This game has rapid, flashing patterns. Acknowledgements Original Life by John Conway Spaceships from the published work of Carter Bays Game music from The Suite Acoustic by Matthew Lister Trailer music by Christopher Wolff